The Asset Browser now supports rendering previews for Action datablocks. Custom bone shapes now have full translation/rotation/scale options. Keyframe removal (Default: Alt+I, Industry Compatible: Alt+S) now respects the active keying set rB1364f1e3). Previously an armature/object with overrides could get new FCurve/NLA modifiers, but the properties would be read-only. FCurve and NLA modifier properties can now be overridden. Ctrl+F in animation editors no longer blocks the UI with a popup, but simply shows & activates the channel search textbox. This makes it possible to use one keying set for animating both characters and props. Effectively, it combines the behaviour of Whole Character (selected bones only) (which keys loc/rot/scale/customprops, but only works in pose mode) with Location, Rotation, and Scale (which works in both object and pose mode, but doesn't key custom properties). It now continues development by the Blender Foundation in the Netherlands.- New keying set: Location, Rotation, Scale, and Custom Properties. Originally developed by the company 'Not a Number' (NaN), Blender now is continued as 'Free Software', with the source code available under the GNU GPL license. Blender is one of the most popular Open Source 3D graphics application in the world.Īimed world-wide at media professionals and artists, Blender can be used to create 3D visualizations, stills as well as broadcast and cinema quality videos, while the incorporation of a real-time 3D engine allows for the creation of 3D interactive content for stand-alone playback. Through it's open architecture, Blender provides cross-platform interoperability, extensibility, an incredibly small footprint, and a tightly integrated workflow. Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. Blender is an integrated application that enables the creation of a broad range of 2D and 3D content.
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